In an astonishing move, the creator of the notoriously difficult "On Sight" level, Ivy, has announced her new level, DEATHRAP, is "not that hard"—despite it being widely regarded as an impossible challenge by anyone with the slightest clue about video game difficulty. Ivy, known for crafting levels that make even the most seasoned gamers question their life choices, insists that the new level is more of a gentle warm-up. "It's one blocking triple and then two free timings," Ivy explained with a dismissive wave of her hand, as though it was the equivalent of walking through a park. "Honestly, if you can't do it, maybe you should try a simpler game, like Candy Crush or something."
Despite Ivy’s insistence on the accessibility of her levels, the gaming community is left reeling from the announcement. Players have already begun compiling hours of gameplay footage, which show the new level as an impenetrable fortress of pixel-perfect precision, punishing players for every millisecond of imperfection. Experts in the field of extreme gaming difficulty have suggested that Ivy’s view of "hard" may be warped due to her 14-year career of designing levels that defy the laws of human reflex and sanity. In a related development, Ivy has announced that her next project, "SKULLFURY," will feature a single frame of gameplay that, if successfully completed, will unlock an ending where the player is informed they’re simply not good enough to play video games anymore.

Comments
Post a Comment